This page contains all the information about the Nintendo 64 hardware that I have managed to find on the net. You won't find games previews, reviews or screenshots here. You also won't find advocacy or "my system is better than your system" arguments. We're also going to ignore little addons such as the Rumble Pack, and hardware that isn't out yet (64DD). The purpose of this page is to appeal to the hardware techie, not the average gamer. If you are one of the aforementioned "techie's", read on... In essence, the Nintendo 64 is a dedicated 3D machine, similar in concept to the 2D optimised 16bit Super Nintendo - a machine dedicated to doing one task very well. While the machine is capable of 2D graphics and audio processing, the special hardware - the custom chip - have been designed for 3D processing. The specifications of the machine are widely available. This page aims to be different so we won't be printing the same stuff that everyone else is. For the benefit of new readers, the N64 has the following capabilities (actual hardware performance is detailed below).
Neon64 (NES emulator) USF (N64 emulated sound format) N64 Development 'Starter Kit' (U64ASM (R4000 assembler) and a documented sample) a project that used this kit Univeral Boot Cartridge N64 RSP DMA Speed Analysis GameShark Pro 3.3 scans and info Majora's Mask scans front Zelda 64 Beta Quest Triforce Transition N64 Programs
My N64 Projects I wrote a library called libcd64 which is now part of uCON64. It provides access to the CD64 through any known mechanism and is portable to any system. It can use either the CD64 BIOS or Ghemor as the CD64 slave. Still in progress is a CD64 debug stub for gdb. Tototek's N64 flash cart was never released due to developer failure, which disappointed me. Also creating a free firmware for the Z64 once I figure out how to program the Z64 from the N64 side. Another thing I'm messing with currently is adding functionality to libn64, which should eventually be an open source replacement for libultra, the proprietary library developed by Nintendo and SGI that nearly all commercial N64 software is linked against. Once some more core functionality is in place, we can begin adding RSP support to it based on source code from N64 emulators, and enable some real 3D homebrew action.
This site is not a source of N64 news, articles, game previews, etc. The focus here is on the technical aspects of the system hardware, available graphical effects, how they work, detailed term definitions, and a thorough debunking of the technical rubbish that's often printed about the N64 (mostly in games magazines). If you're after game reviews, tips, cheats, etc., then check out one of the many N64 WWW sites that exist today (there are quite a few and some of them are of very high quality):Nintendo Power or IGN64.
Get Open Source Nintendo Ultra64 (N64) at SourceForge.net. Fast, secure and free downloads from the largest Open Source applications and software directory. Applications, platforms, and hardware interfacing and design for use with the Nintendo Ultra64 (N64) game console.
The R4300i is a low-cost RISC microprocessor optimized for demanding consumer applications. The R4300i provides performance equivalent to a high-end PC at a cost point to enable set-top terminals, games and portable consumer devices. The R4300i is compatible with the MIPS R4000 family of RISC microprocessors and will run all existing MIPS software. Unlike its predecessors designed for use in workstations, the R4300i is expected to lower the cost of systems in which it is used, a requirement for price-sensitive consumer products. The R4300i is also an effective embedded processor, supported by currently available development tools and providing very high performance at a low price-point.
The Z64 is a unique enhancement to the Nintendo 64 system which brings a lot of fun to thousands of families all over the world. Allowing you to Back Up your precious Game Cartridges on to Iomega Zip Disks. A Zip Disk can hold up to 100 Mbytes of data which is equal to 800 Mbits. Game cartridges are measured in Mbits and are typically 64, 96, 128 &256 Mbits in size. So you can see how the size depends on the quantity you can fit on 1 disk.